Reason for not including it in the title is that for weapons/offhands/jewelry, you want to have 3-4 perfect stats, which is extremely difficult to get so primal versions of these are clearly superior (except when they are worse) for end game. Simplest fix is to add several difficulty setting for Adventure Mode so we have T14, T15, T16, T17 (65, 70, 75, 80) and you'd get 17, 18, 19, 20 mats.Įdit: obviously, I meant primals/decently rolled ancients. Why is it considered a good design choice? The best way of getting gear to push GR120 is by doing equivalent of GR60? It does not make sense to me. Still, you have much better chance of getting godly gear by doing boring T13 bounties, where you're immune to damage, practically speaking, and the most challenging part is to find the location. NovemDiablo 3 (D3) Reforge Legendary by Matthew Paxton 328 Views One of the most anticipated features in Diablo 3 is the Legendary item reforging system. So, you get 10-12 fangs by reforging, 1 of which happens to be ancient (10% chance), none are primal. Now, if you decide to do bounties with a slow group, you gain 50-70 materials in the same amount of time. So, you do 20 runs and get 3 fangs (I'm being generous here, it's RNG after all). Say, you have necro who can solo GR100 under 5 minutes.
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